Indians: Cavalry units get +1/+2 pierce armor in the Castle/Imperial Age.Cumans: Cavalry units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age.Chinese: Technologies that benefit cavalry units are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
![age of empires 2 hd comparison age of empires 2 hd comparison](https://cdn.wccftech.com/wp-content/uploads/2019/11/aoe2_definitive_edition_1.jpg)
#AGE OF EMPIRES 2 HD COMPARISON UPGRADE#
Burgundians: Stable technologies cost -50% and the Cavalier upgrade is available in the Castle Age.Bulgarians: Blacksmith technologies that benefit cavalry units cost -50% food.Berbers: Stable units are 15%/20% cheaper in the Castle/Imperial Age.The following civilizations have bonuses that benefit cavalry units: If the Battle Elephant (which is exclusive to the South East Asian civilizations), the Steppe Lancer (which is exclusive to the Cumans, Mongols, and Tatars) and the Winged Hussar (which is a regional upgrade that replaces the Hussar upgrade for the Lithuanians and Poles) are not taken into account, the Persians are the only civilization to have access to all cavalry units and technologies. On the other hand, the Bohemians, Malay, and Vikings have the weakest cavalry as they lack several upgrades. The Burmese, Byzantines, Indians, Khmer, Malians, Mongols, Sicilians, Slavs, Tatars, Teutons, and Turks are also great cavalry civilizations, though much less reliant than the above. The Berbers, Bulgarians, Burgundians, Cumans, Franks, Huns, Lithuanians, Magyars, Persians, Poles, and Spanish all are very good cavalry civilizations and rely on cavalry units. Increases Battle Elephant hit points by +100
![age of empires 2 hd comparison age of empires 2 hd comparison](https://i.imgur.com/WQOH0Xg.jpg)
Marked with yellow background are unique units. However, as Native Americans still have no access to Stable or cavalry armor technologies, they remain of little use besides the surprise. If given a Stable in the Scenario Editor or if they convert one (not possible to Mayans, who do not have Redemption), they can train Xolotl Warriors, which are identical in stats with Knights ( Definitive Edition only). As a replacement, they can train Eagle Warriors at their Barracks. The Native American civilizations cannot build Stables and normally cannot train cavalry units. Still, since every unit only takes up exactly one population space (excluding Karambit Warriors), cavalry units fill these spaces effectively, especially if the population cap is set to a low value. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.Ĭamel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. Every player frequently using cavalry is bound to meet them sooner or later.
![age of empires 2 hd comparison age of empires 2 hd comparison](https://i.ytimg.com/vi/gPdfQFI2Pbc/maxresdefault.jpg)
Like archers, they have their own common, cheap, and easy to mass counter unit: the Pikeman. Excluding the Scout Cavalry line and Magyar Huszars with Corvinian Army, which cost only food, all cavalry units cost food and gold.ĭespite the many advantages of the cavalry branch, there are a few drawbacks that should be considered. Unique cavalry units are trained at the Castle with only two exceptions: Tarkans, which can also be trained in the Stable after Marauders is researched, and Imperial Camel Riders, which are available at the Stable only. Other mounted units, such as Cavalry Archers, Ballista Elephants, and Missionaries, take bonus damage from anti-cavalry attacks and profit from some cavalry technologies like Bloodlines and Husbandry, but they are not counted as cavalry proper because they do not deal melee damage and are not subject to the same tactics as a result.Ĭommon cavalry units are trained at the Stable and first become available in the Feudal Age. In direct combat, cavalry easily overpower archer, infantry, and siege units. They have no range (except Mamelukes and Steppe Lancers, but these are short) and are expensive. As understood by the game, cavalry units are mounted melee units with high speed, attack, HP, and armor.